You are constantly bumping in to things or walking off edges, causing you to back to the start of the room in dungeons. There is no precision in the player movement at all. Half the time you try to talk to a npc or interact with an object, you just flail your sword instead, breaking the object you were trying to move or pickup. Attack and interact are on the same button. Why can I only push this box in one direction? Why can I push this box but not this other box? Why do these pots never have anything in them? How come this one switch needs a pot placed on top of it while this identical switch can just have one thrown at it? There is just no consistency, making it hard to tell if you are missing something or if you need another item to progress. A lot of times it is really hard to figure out what the game is asking you to do. Unfortunately the puzzles in the game have yet (~10 hours in) to branch out from pushing objects around or throwing pots at things. A good concept is there somewhere, it is just buried under so much garbage it's hard to find. I actually enjoyed parts of the first dungeon. Runs fine on my PC and I've only encountered one bug that froze the game (died and entered a door at the same time). Music is generally pretty good and the game is cute. It is so unpolished it is kind of unbelievable they released it like this. This is the sad tale for at 90% of rogues out there.I wanted to like this game. But the sad fact is the only worthy successor does not come to end game, when you can run UBRS or have farmed enough as a 60 to afford Krol's or possibly a Sword of Zeal. Dumping their life savings into the heavily price gouged weapon for a couple more DPS. Some rogues will give in to the fool's gold choice of the Assassination Blade at 52. It is not uncommon for mid 50's rogue to have developed a new name for it as well, Trash Blade. A rogue will begin to hate his once revered Thrash Blade because of this. Thumbing through quest rewards produces no answer either, there is simply nothing appealing that provides a good boost of DPS yet maintains high sinister strikes. Then, slowly, as you make your way into the 50's you realize your faithful Thrash Blade isn't cutting through mobs as fast as it once did, yet nothing really appears on the auction house that can compare either. You will be bragging to your friends about setting a new record for procs in a battle, and a new record high sinister strikes crit. For the pure battle rogue, there are few one handed weapons that do a better job than Thrash Blade.Ĭomment by AllakhazamFor a rogue, this weapon is simply godly when you first get it in the mid 40's as a free reward. ![]() The bad? There is none really, its a poor poison applying weapon due to its speed and you'll probably only ever use half your charges. Slice and dice will also speed the chance up of course. Rogues will see more procs out of this than other classes thanks to all their special attacks like SS, EVIS, GHOSTLY, presuming its in the main hand. I think Bliz is careful about releasing this info so they can program undercover around imbalances that appear with some of the higher powered weapons. It doesn't appear to be time based on the proc - although I suspect some weapons are. I have seen this weapon proc 3 times in a battle with equal level (within 20 seconds). ![]() Sucks though because it was nice when this thing went off with 4 swings in a row - add the Seal of Command proc and you got some high damage dealt.Lets face it, paladins may be able to own warriors, but they have nothing on rogues, they can divine/heal all they want, IF they can get it off, a smart rogue will just carry high level potions, if he heals, chug the potion.īut cheap shot, SS, SS, Kidney shot, SS, blind, build energy, SS, SS, gouge, SS, cold blood, evisc = gg any meele, stunlock, always works.Seems to be about 5%. I don't think they meant it to have that many swings in a row. Comment by netherbaneWhat I've noticed was before the patch it seemed like when it proc'd there would be 4 swings, now there are only 3.
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